application for
tushanshu
Jul. 14th, 2012 10:16 pmPlayer Information:
Name: Roy
Age: Over 18.
Contact: vonnerdyce at plurk, IM and gmail!
Game Cast: Brand new!
Character Information:
Name: Asami Sato
Canon: Legend of Korra.
Canon Point: Post season one.
Age: 18.
Reference:
● Legend of Korra at the wikia
◦ Asami Sato at the wikia.
Setting:
The setting of Avatar is a rich, well-realized melting pot of several Asiatic cultures. It has its own deeply ingrained mythology, its own unusual bestiary (see: flying bison. they're a thing.) and several universal precepts to be obeyed as the laws of the land.
First of all, this world is host to four nations, one representing each element. These nations tend to reflect that element, both in terms of terrain and national attitude – the Water Tribes are installed at both poles, and their culture strongly reflects the Inuit, the Air Nomads have their roots in Shaolin and Tibetan doctrines and are considered to be the 'wanderers' of the world, though they have temples where they live they have no true country of their own. The Fire Nation are militantly Confucian and their homeland is an archipelago of volcanic islands, and the Earth Kingdom has strong ties to Chinese history and culture and—well, is situated on the single largest land-mass in the world of Avatar.
Why elements, you might ask? Well. The Avatar world is steeped in a form of martial arts called bending, which is the marshalling and manipulation of certain elements based on both one's combat style and own genetic proclivity to carry the potential to be a 'bender'. Common mythology states that 'bending' was learned from various animals or forces of nature. Firebenders, for example, learned their art from dragons – who could breathe fire. Earthbenders learned from the badgermoles, who moved the earth simply to survive in their natural habitats. Waterbenders learned from the moon, the push-pull of gravity's effect on the tides, and airbenders gained their art from the sky bisons. Most benders are shown to inherit their parent's abilities or themselves be 'normal'. We haven't yet seen any union of, say, two firebenders that has produced an earthbender, or any other such combination. In the event of characters like Mako (a firebender) and Bolin (an earthbender) it would generally be assumed that one parent was an earthbender and one a firebender themselves.
Bending is a massively important part of the world, and it's deeply ingrained in the cultures and customs of Avatar, but it's also worth considering that a good portion of people are simply normal, and can't manipulate the elements at all.
It should be noted that the world of Avatar hinges very strongly on the idea of balance, yin and yang, and other such ideologies. The Avatar itself is the single most prominent torchbearer of this cause. The Avatar is a man or woman, reincarnated in an endless line to a family in each successive culture or nation to bring or maintain peace and balance in the world. To that end, they have the ability to master each element and are in fact the only person in the world able to do so. They also have a very strong connection to the 'spirit world', and are capable of conversing with their past lives for the sake of receiving advice or certain motivations.
Over the course of aired Avatar episodes, we've been introduced to two Avatars in primary or 'focus' roles, and a host of others in supplementary positions, such as Avatar Roku, the Avatar who preceded Aang and who by inaction may have been responsible for some aspects of the Hundred Years War. The two 'focus' Avatars – Aang and Korra – are in many ways the fulcrums of their respective series', and are often the catalysts for major or world-changing events. For example, Aang (along with his band of travelling companions, who are each famous in their own rights) ended the Hundred Years War and helped – with the assistance of the deposed Firelord's son, Zuko - forged a bond of peace between the Fire Nation and the other nations it had previously subjugated.
It was in this time of peace that Republic City was founded, and although there were some bumps along the way, the United Republic of Nations became the fifth nation of the Avatar world and Republic City its capitol, adopting an open arms policy for the rest of the world. Anyone would be welcome in Republic City, be they bender or non-bender, Water Tribe or Earth Kingdom. It was to be governed by representatives of the other four nations working in harmony towards a better future for all. In the event that harmony is compromised, there's the United Forces to reckon with – a sizeable military force that will stand against any comers who threaten the security of the United Republic of Nations and by extension, Republic City.
But the road to hell, as they say.
Republic City experienced an enormous boom, and a substantial increase in population and technology (ie: cars, radios, etc) and with both these elements came an internal corruption that Avatar Aang could not in his life time stamp out. By the time of Avatar Korra, one can barely throw a rock without hitting one of the many organized crime syndicates in Republic City.
Which isn't to say that it became a terrible place to live – quite the contrary, actually. It's a sharp, jazz-inspired town, very reminiscent of the Roaring 20's era on Earth. Spats, people. Spats. The music, culture and attitudes all seem to draw some influence from the 20s. But instead of the emergence of Hollywood and its sundry acolytes, Republic City has turned to another method of profligate entertainment. It's the home of the internationally famous 'pro-bending' circuit – a game comprised of two teams (each with a waterbender, firebender and earthbender) who battle each other in the ring for the yearly championship title. These benders are treated like celebrities by their fans, and many develop the ego to match.
But then again, benders being arrogant is not really anything new. In many ways, superiority complexes seem part and parcel of being able to manipulate the elements. There are some exceptions, of course, but all too often we're shown that the non-bending population of the world of Avatar is subjugated or oppressed by benders, and in the years since the end of the Hundred Year War the social issue of benders versus non-benders has been allowed to, shall we say, 'fester'.
Enter the Equalists.
It's unknown whether or not Amon – the bloodbending son of one of Republic City's most notorious crime bosses in years past - created the concept of the Equalists himself or if he simply rallied those sharing a pre-existing sentiment, but in any case, Avatar Korra's journey to Republic City was smack dab in the middle of a social movement intended to achieve equality for benders and non-benders alike. A good idea in theory, right?
Well, maybe if this 'equality' wasn't being achieved through the brutal kidnapping and systematic, execution-style pageantry Amon utilized to achieve his end – using bloodbending (a form of waterbending that the law decrees 'forbidden', as it allows top tier waterbenders to virtually control people) to 'seal' people's bending. The Equalists are an underground movement, but to borrow a phrase, they are 'legion'. Fear grips the city as it's revealed that anyone could be an Equalist – any neighbor, any friend. Any non-bender that feels as if they've been oppressed by the bending elite. This fear is realized for no one more than for Asami, who learns that her father and the head of Future Industries, is one of its key proponents.
Future Industries is one of the single most prestigious companies in Republic City. It was built from the ground up by Hiroshi Sato and is the premier provider of luxury vehicles in Republic City and possibly the rest of the world as well. But its purpose has been twisted in recent years, with its revenue and resources being diverted into Equalist movements. Hiroshi, who after the death of his wife believed that cleansing the world of the bending plague was not only a worthy cause but one he should throw his support behind, began building weapons specifically designed to combat benders. Gloves that are designed to stun and incapacitate, 'mechas' that are protected from the metalbending police force— his plans were not only stunningly efficient, but they gave the Equalists a leg up on the bending community. Nearly every Equalist-vs-Bender encounter ended in a rout until the benders cottoned on to their tactics. And even then, things were far closer than the benders liked.
Asami, in the wake of the revelation regarding her father's true colours, chose to side with Team Avatar and her presence was quite integral to the eventual defeat of Amon's equalists.
Personality:
Asami is, at first glance, a pretty face with an endless bank account. Indeed, that's practically all we learn about her during her introduction. She accidentally hits Mako with her motorcycle and the next thing you know, she's asked him out to the most expensive restaurant in town to make up for it. When he admits he can't exactly meet the dress code, she kicks up her game-plan and practically sugar-mommas him an entire outfit for the evening's dinner. Money is certainly no object for the heiress of Future Industries.
She's shown to be sweet and compassionate – as evidenced by her concern over whether or not Mako was harmed – as well as very generous. She's also remarkably genuine in her interactions with people, and not the least bit duplicitous. She's genuinely shocked by learning of her father's defection, and she seemed to be completely unaware of the feelings that Korra was harbouring for Mako. She tends to assume the best of people until given reason to think otherwise, but if she's given that reason, well...
Then she sort of harbours any negative feelings to herself. Her 'darker' side is shown primarily through the love triangle that she, Mako and Korra are involved in. She becomes jealous and hurt by Mako's yo-yoing attention span, and she's shown to be a little self-centered in this regard as well – asking Bolin about Mako and Korra's relationship when the latter has been kidnapped. She also isn't afraid to get snippy with him, needling at him until their tension builds into an actual confrontation.
That said, she also doesn't hold Mako's unfaithfulness against Korra, and seems perfectly capable of acknowledging the fact that it was Mako's own choice and not Korra 'stealing him' away from her.
Love triangle related drama aside; Asami is shown to be fun, flirtatious, the sort of girl who isn't afraid to 'mix things up a little'. She's also quite confident in herself and her abilities, and has the skills to back that confidence up.
Asami is pleasant to everyone she meets, and she doesn't seem averse to striking up conversations with complete strangers. As a pro-bending fan, she was also completely taken with Mako, whom she seemed to idolize in the ring. Generally unassuming, Asami's confidence doesn't seem to push itself over into the boundaries of actual arrogance – she's never shown to be assuming that she's better than someone, or that befriending people of lesser social status is somehow 'beneath' her. However, given her upbringing, certain social boundaries are almost impossible to ignore – see her reaction to being served the 'mystery soup' by the transients beneath the city. (Spitting it back into the bowl. Classy.)
At her core, she is an incredibly determined person. She's competitive, yes, but she's also the sort of girl who, once she's put her mind to something she's almost impossible to dissuade. And although she underwent the trauma of losing her mother to violent crime at a very young age (speculated to be six, given Tenzin's comment about this event happening 'twelve years ago') she absolutely isn't afraid to reach out to people and bond with them, for better or worse. Given how quickly she was to affirm that she felt 'safe' with Mako – a firebender, like the one who killed her mother – it's reasonable to extrapolate that she prefers to confront things of which she is potentially afraid and overcome them, rather than live with that fear.
One of the interesting things to note about Asami is that although she is certainly capable of being hurt, she's never shown to take such things as defeat. She is resilient enough to come back from anything – her father's betrayal, Mako's indiscretion – and remain true to herself without feeling the need to become a harder person.
Another thing worth mentioning is that she's shown to be someone very comfortable with a leadership role. She takes charge of situations in which she has the skill or necessary knowledge, but knows her own limitations well enough that she doesn't try to wrestle her way into controlling everything. She's also exceedingly competent – she's a gifted martial artist, a good driver, she's calm under pressure (even considering the moment of her father's betrayal – she assessed the situation, made her decision and acted on it without hesitation) and she's smart and a remarkably quick thinker – one quick look around the cockpit of her father's mecha gave her the necessary knowledge to use it to defeat him – and it goes without saying that Hiroshi had more practice. She's also quite innovative, and isn't against seizing an opportunity to her advantage (her father giving her the Equalist glove and even her accidentally hitting Mako, to a degree).
She's also shown to be quite feminine – she seems perfectly at home in dresses and skirts, and though her clothing is generally functional rather than flashy, she definitely isn't afraid to dress up. Asami is a bit of a girly-girl, but in such a way that it can co-exist harmoniously with her natural toughness. It's not an 'either/or' thing with her. It's simply the sum of her parts.
In regards to how Asami will react to being told about Tu Vishan being an 'In Between' realm, well—the mythology of the Avatar world is quite heavily steeped in there being a 'spirit world' to reflect it, and it's no secret that people (primarily the Avatar, though others have found their way there as well) are capable of being spiritually present there. She might exhibit some alarm over the state of her body, and she'll definitely be a little weirded out, but she's in no danger of having a breakdown of any sort, and once she gets past the initial 'WELL THIS IS WEIRD...' reaction, she'll be much more interested in dissecting Tu Vishan's technologies to be more than mildly troubled about it.
Appearance:
Asami is a tall, dark-haired young woman of approximately eighteen years of age. Her features have a sort of 'old Hollywood' elegance to them, and she's cited as being beautiful by numerous other characters in the series. Her fashion sense tends to fall in line with things that mesh a traditional feminine touch with utilitarian sensibilities, and she favours rich colours.
Abilities:
● Asami is an extremely competent martial artist, and is shown to be quite capable of holding her own during bouts with numerous opponents.
● She's shown to be a skilled driver, and to have some proficiency at fixing and understanding vehicles.
● Have you seen her hair? Dude, that's got to be a superpower.
● Other than the aforementioned abilities, Asami Sato is a baseline human, and has all the natural limitations of such.
Inventory:
Asami is coming with nothing more than the clothing on her back. No nifty gadgets for her!
Suite:
I feel like the Fire Sector suits her best for a variety of reasons, but I'm not against her being lodged in Earth. Just one floor is preferred, though.
In-Character Samples:
Third Person:
You really are a horrible father.
The words don't haunt her, but she's always cognizant of having said them. Even if her father couldn't hear her, the sentiment was clear enough at the end. Hiroshi was taken
Still, Asami can't hate him. There was a moment when he held out his hand to her, in that dark subterranean cavern some weeks ago now, when she knew exactly why he did what he did. When she understood and empathized completely. When it almost seemed like the sane choice to make amidst a sea of chaos.
She was so young when her mother died, and she has so few memories of her, but the ones she has are more important than anything and she would do anything to protect them. In... in his own way, that's what Hiroshi thought he was doing. Maybe originally it was.
But he got lost along the way. Caught up in his hatred and anger and desire for vengeance. He betrayed her mother's memory. He thought he was striking back against the firebenders of that night, but was he even capable of seeing benders as individuals instead of the people that attacked them so many years ago?
And how hadn't she seen it? He'd been so wonderful about Mako— funding the championship, inviting him into their home. But there should have been some sign. There should have been something.
She's had time to think about it, since the war ended. She's had almost nothing but time. The world seems to have ground to a halt while everyone picks up the pieces of the city and of themselves. Asami, by contrast, has been busy trying to collect her own thoughts. So much happened so fast, and somehow she's still hard-pressed to believe her life went to point A to point B at the speed it managed.
Then again, she's not really one to gawk at speed, now is she?
That earns a slight smile, and she smudges the back of her hand across one cheek. She's currently under one of her father's—one of her cars, she corrects herself – giving it a simple oil change. No. Speed isn't the issue here. She already knew how fast one life could change. How fast it could be destroyed or ended entirely.
She's still alive. She still has her friends. And right now, she has the future to look to. For now, that's enough.
Network:
[ᴠɪᴅᴇᴏ]
So, um. Hello, Keeliai.
[That word is just the slightest bit stiff – as if she's not quite certain she's getting it right. She tucks a piece of hair behind her ears and smiles for the camera. She's not nervous per se, but this is all rather new. Lucky, 'adaptable' is almost her middle name.]
This is definitely different than what we have back home. I feel like I've been living in the dark ages, comparatively. We don't have—well.
[She taps the console.]
Anything like this. Not yet, anyway. I can't say it doesn't give me some ideas, though. This place is incredible.
[The wheels are turning. Sure, she's more into vehicles, but technological application hardly stops at combustion engines, and this really is incredible.]
Oh—I'm Asami. Asami Sato. It's nice to meet everyone.
Name: Roy
Age: Over 18.
Contact: vonnerdyce at plurk, IM and gmail!
Game Cast: Brand new!
Character Information:
Name: Asami Sato
Canon: Legend of Korra.
Canon Point: Post season one.
Age: 18.
Reference:
● Legend of Korra at the wikia
◦ Asami Sato at the wikia.
Setting:
Earth, Fire, Air, Water. Only the Avatar can master all four elements and bring balance to the world.
The setting of Avatar is a rich, well-realized melting pot of several Asiatic cultures. It has its own deeply ingrained mythology, its own unusual bestiary (see: flying bison. they're a thing.) and several universal precepts to be obeyed as the laws of the land.
First of all, this world is host to four nations, one representing each element. These nations tend to reflect that element, both in terms of terrain and national attitude – the Water Tribes are installed at both poles, and their culture strongly reflects the Inuit, the Air Nomads have their roots in Shaolin and Tibetan doctrines and are considered to be the 'wanderers' of the world, though they have temples where they live they have no true country of their own. The Fire Nation are militantly Confucian and their homeland is an archipelago of volcanic islands, and the Earth Kingdom has strong ties to Chinese history and culture and—well, is situated on the single largest land-mass in the world of Avatar.
Why elements, you might ask? Well. The Avatar world is steeped in a form of martial arts called bending, which is the marshalling and manipulation of certain elements based on both one's combat style and own genetic proclivity to carry the potential to be a 'bender'. Common mythology states that 'bending' was learned from various animals or forces of nature. Firebenders, for example, learned their art from dragons – who could breathe fire. Earthbenders learned from the badgermoles, who moved the earth simply to survive in their natural habitats. Waterbenders learned from the moon, the push-pull of gravity's effect on the tides, and airbenders gained their art from the sky bisons. Most benders are shown to inherit their parent's abilities or themselves be 'normal'. We haven't yet seen any union of, say, two firebenders that has produced an earthbender, or any other such combination. In the event of characters like Mako (a firebender) and Bolin (an earthbender) it would generally be assumed that one parent was an earthbender and one a firebender themselves.
Bending is a massively important part of the world, and it's deeply ingrained in the cultures and customs of Avatar, but it's also worth considering that a good portion of people are simply normal, and can't manipulate the elements at all.
It should be noted that the world of Avatar hinges very strongly on the idea of balance, yin and yang, and other such ideologies. The Avatar itself is the single most prominent torchbearer of this cause. The Avatar is a man or woman, reincarnated in an endless line to a family in each successive culture or nation to bring or maintain peace and balance in the world. To that end, they have the ability to master each element and are in fact the only person in the world able to do so. They also have a very strong connection to the 'spirit world', and are capable of conversing with their past lives for the sake of receiving advice or certain motivations.
Over the course of aired Avatar episodes, we've been introduced to two Avatars in primary or 'focus' roles, and a host of others in supplementary positions, such as Avatar Roku, the Avatar who preceded Aang and who by inaction may have been responsible for some aspects of the Hundred Years War. The two 'focus' Avatars – Aang and Korra – are in many ways the fulcrums of their respective series', and are often the catalysts for major or world-changing events. For example, Aang (along with his band of travelling companions, who are each famous in their own rights) ended the Hundred Years War and helped – with the assistance of the deposed Firelord's son, Zuko - forged a bond of peace between the Fire Nation and the other nations it had previously subjugated.
It was in this time of peace that Republic City was founded, and although there were some bumps along the way, the United Republic of Nations became the fifth nation of the Avatar world and Republic City its capitol, adopting an open arms policy for the rest of the world. Anyone would be welcome in Republic City, be they bender or non-bender, Water Tribe or Earth Kingdom. It was to be governed by representatives of the other four nations working in harmony towards a better future for all. In the event that harmony is compromised, there's the United Forces to reckon with – a sizeable military force that will stand against any comers who threaten the security of the United Republic of Nations and by extension, Republic City.
But the road to hell, as they say.
Republic City experienced an enormous boom, and a substantial increase in population and technology (ie: cars, radios, etc) and with both these elements came an internal corruption that Avatar Aang could not in his life time stamp out. By the time of Avatar Korra, one can barely throw a rock without hitting one of the many organized crime syndicates in Republic City.
Which isn't to say that it became a terrible place to live – quite the contrary, actually. It's a sharp, jazz-inspired town, very reminiscent of the Roaring 20's era on Earth. Spats, people. Spats. The music, culture and attitudes all seem to draw some influence from the 20s. But instead of the emergence of Hollywood and its sundry acolytes, Republic City has turned to another method of profligate entertainment. It's the home of the internationally famous 'pro-bending' circuit – a game comprised of two teams (each with a waterbender, firebender and earthbender) who battle each other in the ring for the yearly championship title. These benders are treated like celebrities by their fans, and many develop the ego to match.
But then again, benders being arrogant is not really anything new. In many ways, superiority complexes seem part and parcel of being able to manipulate the elements. There are some exceptions, of course, but all too often we're shown that the non-bending population of the world of Avatar is subjugated or oppressed by benders, and in the years since the end of the Hundred Year War the social issue of benders versus non-benders has been allowed to, shall we say, 'fester'.
Enter the Equalists.
It's unknown whether or not Amon – the bloodbending son of one of Republic City's most notorious crime bosses in years past - created the concept of the Equalists himself or if he simply rallied those sharing a pre-existing sentiment, but in any case, Avatar Korra's journey to Republic City was smack dab in the middle of a social movement intended to achieve equality for benders and non-benders alike. A good idea in theory, right?
Well, maybe if this 'equality' wasn't being achieved through the brutal kidnapping and systematic, execution-style pageantry Amon utilized to achieve his end – using bloodbending (a form of waterbending that the law decrees 'forbidden', as it allows top tier waterbenders to virtually control people) to 'seal' people's bending. The Equalists are an underground movement, but to borrow a phrase, they are 'legion'. Fear grips the city as it's revealed that anyone could be an Equalist – any neighbor, any friend. Any non-bender that feels as if they've been oppressed by the bending elite. This fear is realized for no one more than for Asami, who learns that her father and the head of Future Industries, is one of its key proponents.
Future Industries is one of the single most prestigious companies in Republic City. It was built from the ground up by Hiroshi Sato and is the premier provider of luxury vehicles in Republic City and possibly the rest of the world as well. But its purpose has been twisted in recent years, with its revenue and resources being diverted into Equalist movements. Hiroshi, who after the death of his wife believed that cleansing the world of the bending plague was not only a worthy cause but one he should throw his support behind, began building weapons specifically designed to combat benders. Gloves that are designed to stun and incapacitate, 'mechas' that are protected from the metalbending police force— his plans were not only stunningly efficient, but they gave the Equalists a leg up on the bending community. Nearly every Equalist-vs-Bender encounter ended in a rout until the benders cottoned on to their tactics. And even then, things were far closer than the benders liked.
Asami, in the wake of the revelation regarding her father's true colours, chose to side with Team Avatar and her presence was quite integral to the eventual defeat of Amon's equalists.
Personality:
I gotta admit, I had you pegged wrong. I thought you were kinda... uh... prissy. No offense.
It's all right. People usually assume that I'm daddy's helpless little girl, but I can handle myself.Asami&Korra, 1x07.
Asami is, at first glance, a pretty face with an endless bank account. Indeed, that's practically all we learn about her during her introduction. She accidentally hits Mako with her motorcycle and the next thing you know, she's asked him out to the most expensive restaurant in town to make up for it. When he admits he can't exactly meet the dress code, she kicks up her game-plan and practically sugar-mommas him an entire outfit for the evening's dinner. Money is certainly no object for the heiress of Future Industries.
She's shown to be sweet and compassionate – as evidenced by her concern over whether or not Mako was harmed – as well as very generous. She's also remarkably genuine in her interactions with people, and not the least bit duplicitous. She's genuinely shocked by learning of her father's defection, and she seemed to be completely unaware of the feelings that Korra was harbouring for Mako. She tends to assume the best of people until given reason to think otherwise, but if she's given that reason, well...
Then she sort of harbours any negative feelings to herself. Her 'darker' side is shown primarily through the love triangle that she, Mako and Korra are involved in. She becomes jealous and hurt by Mako's yo-yoing attention span, and she's shown to be a little self-centered in this regard as well – asking Bolin about Mako and Korra's relationship when the latter has been kidnapped. She also isn't afraid to get snippy with him, needling at him until their tension builds into an actual confrontation.
That said, she also doesn't hold Mako's unfaithfulness against Korra, and seems perfectly capable of acknowledging the fact that it was Mako's own choice and not Korra 'stealing him' away from her.
Love triangle related drama aside; Asami is shown to be fun, flirtatious, the sort of girl who isn't afraid to 'mix things up a little'. She's also quite confident in herself and her abilities, and has the skills to back that confidence up.
Asami is pleasant to everyone she meets, and she doesn't seem averse to striking up conversations with complete strangers. As a pro-bending fan, she was also completely taken with Mako, whom she seemed to idolize in the ring. Generally unassuming, Asami's confidence doesn't seem to push itself over into the boundaries of actual arrogance – she's never shown to be assuming that she's better than someone, or that befriending people of lesser social status is somehow 'beneath' her. However, given her upbringing, certain social boundaries are almost impossible to ignore – see her reaction to being served the 'mystery soup' by the transients beneath the city. (Spitting it back into the bowl. Classy.)
At her core, she is an incredibly determined person. She's competitive, yes, but she's also the sort of girl who, once she's put her mind to something she's almost impossible to dissuade. And although she underwent the trauma of losing her mother to violent crime at a very young age (speculated to be six, given Tenzin's comment about this event happening 'twelve years ago') she absolutely isn't afraid to reach out to people and bond with them, for better or worse. Given how quickly she was to affirm that she felt 'safe' with Mako – a firebender, like the one who killed her mother – it's reasonable to extrapolate that she prefers to confront things of which she is potentially afraid and overcome them, rather than live with that fear.
One of the interesting things to note about Asami is that although she is certainly capable of being hurt, she's never shown to take such things as defeat. She is resilient enough to come back from anything – her father's betrayal, Mako's indiscretion – and remain true to herself without feeling the need to become a harder person.
Another thing worth mentioning is that she's shown to be someone very comfortable with a leadership role. She takes charge of situations in which she has the skill or necessary knowledge, but knows her own limitations well enough that she doesn't try to wrestle her way into controlling everything. She's also exceedingly competent – she's a gifted martial artist, a good driver, she's calm under pressure (even considering the moment of her father's betrayal – she assessed the situation, made her decision and acted on it without hesitation) and she's smart and a remarkably quick thinker – one quick look around the cockpit of her father's mecha gave her the necessary knowledge to use it to defeat him – and it goes without saying that Hiroshi had more practice. She's also quite innovative, and isn't against seizing an opportunity to her advantage (her father giving her the Equalist glove and even her accidentally hitting Mako, to a degree).
She's also shown to be quite feminine – she seems perfectly at home in dresses and skirts, and though her clothing is generally functional rather than flashy, she definitely isn't afraid to dress up. Asami is a bit of a girly-girl, but in such a way that it can co-exist harmoniously with her natural toughness. It's not an 'either/or' thing with her. It's simply the sum of her parts.
In regards to how Asami will react to being told about Tu Vishan being an 'In Between' realm, well—the mythology of the Avatar world is quite heavily steeped in there being a 'spirit world' to reflect it, and it's no secret that people (primarily the Avatar, though others have found their way there as well) are capable of being spiritually present there. She might exhibit some alarm over the state of her body, and she'll definitely be a little weirded out, but she's in no danger of having a breakdown of any sort, and once she gets past the initial 'WELL THIS IS WEIRD...' reaction, she'll be much more interested in dissecting Tu Vishan's technologies to be more than mildly troubled about it.
Appearance:
Asami is a tall, dark-haired young woman of approximately eighteen years of age. Her features have a sort of 'old Hollywood' elegance to them, and she's cited as being beautiful by numerous other characters in the series. Her fashion sense tends to fall in line with things that mesh a traditional feminine touch with utilitarian sensibilities, and she favours rich colours.
Abilities:
● Asami is an extremely competent martial artist, and is shown to be quite capable of holding her own during bouts with numerous opponents.
● She's shown to be a skilled driver, and to have some proficiency at fixing and understanding vehicles.
● Have you seen her hair? Dude, that's got to be a superpower.
● Other than the aforementioned abilities, Asami Sato is a baseline human, and has all the natural limitations of such.
Inventory:
Asami is coming with nothing more than the clothing on her back. No nifty gadgets for her!
Suite:
I feel like the Fire Sector suits her best for a variety of reasons, but I'm not against her being lodged in Earth. Just one floor is preferred, though.
In-Character Samples:
Third Person:
You really are a horrible father.
The words don't haunt her, but she's always cognizant of having said them. Even if her father couldn't hear her, the sentiment was clear enough at the end. Hiroshi was taken
Still, Asami can't hate him. There was a moment when he held out his hand to her, in that dark subterranean cavern some weeks ago now, when she knew exactly why he did what he did. When she understood and empathized completely. When it almost seemed like the sane choice to make amidst a sea of chaos.
She was so young when her mother died, and she has so few memories of her, but the ones she has are more important than anything and she would do anything to protect them. In... in his own way, that's what Hiroshi thought he was doing. Maybe originally it was.
But he got lost along the way. Caught up in his hatred and anger and desire for vengeance. He betrayed her mother's memory. He thought he was striking back against the firebenders of that night, but was he even capable of seeing benders as individuals instead of the people that attacked them so many years ago?
And how hadn't she seen it? He'd been so wonderful about Mako— funding the championship, inviting him into their home. But there should have been some sign. There should have been something.
She's had time to think about it, since the war ended. She's had almost nothing but time. The world seems to have ground to a halt while everyone picks up the pieces of the city and of themselves. Asami, by contrast, has been busy trying to collect her own thoughts. So much happened so fast, and somehow she's still hard-pressed to believe her life went to point A to point B at the speed it managed.
Then again, she's not really one to gawk at speed, now is she?
That earns a slight smile, and she smudges the back of her hand across one cheek. She's currently under one of her father's—one of her cars, she corrects herself – giving it a simple oil change. No. Speed isn't the issue here. She already knew how fast one life could change. How fast it could be destroyed or ended entirely.
She's still alive. She still has her friends. And right now, she has the future to look to. For now, that's enough.
Network:
[ᴠɪᴅᴇᴏ]
So, um. Hello, Keeliai.
[That word is just the slightest bit stiff – as if she's not quite certain she's getting it right. She tucks a piece of hair behind her ears and smiles for the camera. She's not nervous per se, but this is all rather new. Lucky, 'adaptable' is almost her middle name.]
This is definitely different than what we have back home. I feel like I've been living in the dark ages, comparatively. We don't have—well.
[She taps the console.]
Anything like this. Not yet, anyway. I can't say it doesn't give me some ideas, though. This place is incredible.
[The wheels are turning. Sure, she's more into vehicles, but technological application hardly stops at combustion engines, and this really is incredible.]
Oh—I'm Asami. Asami Sato. It's nice to meet everyone.